I've got another partial build (or three) planned for sometime this year, and in the design stages I've hit a small snag on one of them.
It's going to be a lizard... dragon... "THING" (the actual character has no defined species, heh. Sorta saurian.) The designing of the head itself is going to make me nuts, since I plan on using it for dancing and it's going to need Grade A vision.
BUT here's the real issue I need help with - I plan on making him a bit on the toony side, something bright and cheery. As such, I want him to have exaggerated jaw movement. Rather than just having something that moves a little here and there when I talk, or a mouth that just opens a bit - I wanna be able to rack his mouth open like a crocodile about to swallow a large dog. (OK, maybe not THAT much, but you get the idea.) BUT! I also want to be able to have his jaw close completely, or at least not have it hanging open when I'm lolling around.
Anyone have any experience or ideas on how I can pull that off? I learned from my first head that I'll need extra chin support in order to get a jaw to display a decent amount of movement, so there'll already be a full chin strap in place. I'll also probably be building this head out of mesh rather than on top of a balaclava, or with a combination of both, due to the design of the creature.
Suggestions? (BTW, the critter I'm talking about is the cute li'l ginger lizard in my icon... THAT'S the range of jaw movement I want to have.)
I was wondering if anyone out there could recommend some tutorials for doing eyes?
I've searched through the pages listed on the profile page of this group. The trouble is there are SO MANY different ways to do them!
I want something that can be accomplished by a beginner (me!), that's toony/cute but not oversized or oversimplified. Doesn't have to be stunning, just something that looks nice.
Can anyone give me some pointers?
Thanks in advance, and sorry for such a vague (and possibly overasked) question...